![]() I wanted to apply something like Wolf requirements, but which I could apply to saved games. Wolf: Every level requires 1100 more exp than the previous level, in a mathematical progression which would make for SLOW level progression. ![]() ![]() ![]() 35 2000 and so onįeline: Every level requires 1010 more exp than previous level, in a mathematical progression which would level a player MUCH MUCH faster. Vanilla game: Every level requires a FIXED amount to reach next level. Feline.Wolf changed the number of exp points required to "reach the next level" - for every level in the game. Also whatever rates I chose would apply throughout that game. And would ONLY apply or work with a NEW GAME. I explored the mod Better Experience Curve - Feline - Griffin - Ursine - Wolf, however that mod changed the Experience Tables. This is an update Customizable Exp Modifier by TBellovics to version 1.31/32.įound modified areas in the older Witcher source files (v1.11), copied just those modifications of the latest files (v1.31/32).Įven with the modifications above, I found I was leveling too fast, so that on Death March! difficulty, by the time I was very close to "meet with Ciri" which Quest suggests a level of 22, I was already at level 26, and there were several large Main-Line quest experience bumps soon to come.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |